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August 17, 2016

Compact and constrained

I was walking by a tight construction site last night and it got me thinking. Besides the obvious environmental benefits of building up, as opposed to out, compact urban sites can force something else: intent.

One of the ways I think about good design is that it is intentional. It is about seeing problems and/or opportunities and then being deliberate in how you respond. Every creative decision needs a reason why. I like how John R. Moran talks about design in this blog post from 2014:

“The opposite of design, then, is the failure to develop and employ intent in making creative decisions. This doesn’t sound hard, but, astonishingly, no other leading tech company makes intentional design choices like Apple. Instead, they all commit at least one of what I term the Three Design Evasions.”

The three design evasions he goes on to talk about are (1) preserving, (2) copying, and (3) delegating.

The thing about compact and constrained urban sites is that they can force you away from the three design evasions that Moran lists in his post. You can’t just repeat what was done in the past or copy what someone else has done, because that precedent probably didn’t have the same challenges you face.

Of course, if this were enough to promote great design, our cities would look a hell of a lot different. Still, it’s one of the reasons why I’m attracted to compact forms of development such as laneway housing and other urban infill.

November 12, 2014

8 standards for transit oriented development

Recently in the comment section of ATC, Lloyd Alter of Treehugger shared a great article talking about the 8 principles of Transit Oriented Development (TOD). “TOD” is one of those buzzwords (or buzz acronyms?) that gets thrown around a lot in city building and real estate circles. But I suspect that most people don’t exactly know what it takes to design and build successful TOD projects and neighborhoods.

Which is why the Institute for Transportation and Development Policy came up with these 8 standards:

  1. WALK: Develop neighborhoods that promote walking

  2. CYCLE: Prioritize non-motorized transport networks

  3. CONNECT: Create dense networks of streets and paths

  4. TRANSIT: Locate development near high-quality public transport

  5. MIX: Plan for mixed use

  6. DENSIFY: Optimize density and transit capacity

  7. COMPACT: Create regions with short commutes

  8. SHIFT: Increase mobility by regulating parking and road use

What should be apparent from this list is that the standards are quite clearly stacked against cars. Number 2 is about prioritizing non-motorized transport networks. And number 8 is about regulating parking use and road use. It’s about making a decision who you are planning for and acknowledging that when you do all of the above, you largely eliminate the need for driving.

If you’re a “war on the car” kind of person, this might offend you. But if you look at the data I shared about a week ago (forgive me, I know the chart is a pain to read), you’ll see that it’s seemingly pretty difficult to design a city that’s equally great for both cars and for people. The cities where people love to walk, cycle, and take transit are precisely the ones where few people drive.

Image: Flickr

Brandon Donnelly

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Brandon Donnelly

Daily insights for city builders. Published since 2013 by Toronto-based real estate developer Brandon Donnelly.

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