@OceanJangda shared a great article with me today about "the psychological benefits of commuting to work." It is excellent, it cites a lot of psychological research, and I would encourage all of you to give it a read. While it is never fun getting on a packed subway in the morning, the argument is that there are psychological and other positive benefits to commuting. It turns out, we need breaks in our day.
Here's an excerpt from the article:
But here’s the strange part. Many people liberated from the commute have experienced a void they can’t quite name. In it, all theaters of life collapse into one. There are no beginnings or endings. The hero’s journey never happens. The threshold goes uncrossed. The sack of Troy blurs with Telemachus’s math homework. And employers—even the ones that have provided the tools for remote work—see cause for alarm. “No commute may be hurting, not helping, remote worker productivity,” a Microsoft report warned last fall. After-hours chats were up 69 percent among users of the company’s messaging platform, and workers were less engaged and more exhausted.
@OceanJangda shared a great article with me today about "the psychological benefits of commuting to work." It is excellent, it cites a lot of psychological research, and I would encourage all of you to give it a read. While it is never fun getting on a packed subway in the morning, the argument is that there are psychological and other positive benefits to commuting. It turns out, we need breaks in our day.
Here's an excerpt from the article:
But here’s the strange part. Many people liberated from the commute have experienced a void they can’t quite name. In it, all theaters of life collapse into one. There are no beginnings or endings. The hero’s journey never happens. The threshold goes uncrossed. The sack of Troy blurs with Telemachus’s math homework. And employers—even the ones that have provided the tools for remote work—see cause for alarm. “No commute may be hurting, not helping, remote worker productivity,” a Microsoft report warned last fall. After-hours chats were up 69 percent among users of the company’s messaging platform, and workers were less engaged and more exhausted.
It also turns out that there's kind of a magic commute number. In the mid 1990s, Italian physicist Cesare Marchetti remarked that, all throughout history, humans have tended to cap their commute times at about 60 minutes per day. So a half hour each way. This was the case in ancient cities and it appears to be the case today (ignoring COVID).
What this mean is that as new technologies became available -- such as the automobile -- we were able to further decentralize and still only consume about 60 minutes of our day. Apparently the average one-way commute time in America is indeed about 27 minutes. Some people, of course, have much longer commutes, but this is the average. Currently mine is about 12-15 minutes with a coffee stop. Yes, it's luxurious.
This 60-minute rule of thumb has become known as Marchetti’s Constant. And there are a number of possible explanations for why this has remained the case. Again, the obvious one is that it helps us detach from work, which is why so many of us have felt burnt out while working from home. We haven't been shutting off and we need to.
Last month a digital-only version of a Gucci bag sold on gaming platform Roblox for about US$4,115. Again, digital-only. No physical bag that can be brought to brunch. At the time, this was about US$800 more than the real life version of the same Gucci bag. So why not go and buy that one instead?
I am sure that most of you are scratching your head at this and wondering: who the hell is valuing the digital more than the physical? Could it be that status and signaling -- perhaps the real purposes of a designer bag -- are even more important online in the world of Roblox than in real life? In this case, it wasn't even an NFT and so presumably there aren't any value claims around scarcity and authenticity. (Full disclosure: I don't know how Roblox works.)
It's important to keep in mind that meaningful innovation often starts out looking pretty silly to some/most. And to me, this feels like one of those times. What we are clearly seeing is a blurring between our digital and physical worlds. In fact, just today I was reading about a slew of digital-only clothing companies that sell, you know, contactless cyber fashion. One of those companies is Tribute (embedded post above).
The way it works is that you first buy a piece of digital clothing (which can sell out just like regular clothing). You then send them a picture of yourself and the company goes and renders that piece of digital clothing onto your photo. The result is what you see above, which to me looks fairly realistic (though at the same time fantastical, which I think is part of the point).
As out-there as this may seem, this strikes me as something that could become a very big deal. What is real on Instagram anyways? I can also see this being applied to other industries, including real estate. Maybe that is already happening.
What do you think?
It also turns out that there's kind of a magic commute number. In the mid 1990s, Italian physicist Cesare Marchetti remarked that, all throughout history, humans have tended to cap their commute times at about 60 minutes per day. So a half hour each way. This was the case in ancient cities and it appears to be the case today (ignoring COVID).
What this mean is that as new technologies became available -- such as the automobile -- we were able to further decentralize and still only consume about 60 minutes of our day. Apparently the average one-way commute time in America is indeed about 27 minutes. Some people, of course, have much longer commutes, but this is the average. Currently mine is about 12-15 minutes with a coffee stop. Yes, it's luxurious.
This 60-minute rule of thumb has become known as Marchetti’s Constant. And there are a number of possible explanations for why this has remained the case. Again, the obvious one is that it helps us detach from work, which is why so many of us have felt burnt out while working from home. We haven't been shutting off and we need to.
Last month a digital-only version of a Gucci bag sold on gaming platform Roblox for about US$4,115. Again, digital-only. No physical bag that can be brought to brunch. At the time, this was about US$800 more than the real life version of the same Gucci bag. So why not go and buy that one instead?
I am sure that most of you are scratching your head at this and wondering: who the hell is valuing the digital more than the physical? Could it be that status and signaling -- perhaps the real purposes of a designer bag -- are even more important online in the world of Roblox than in real life? In this case, it wasn't even an NFT and so presumably there aren't any value claims around scarcity and authenticity. (Full disclosure: I don't know how Roblox works.)
It's important to keep in mind that meaningful innovation often starts out looking pretty silly to some/most. And to me, this feels like one of those times. What we are clearly seeing is a blurring between our digital and physical worlds. In fact, just today I was reading about a slew of digital-only clothing companies that sell, you know, contactless cyber fashion. One of those companies is Tribute (embedded post above).
The way it works is that you first buy a piece of digital clothing (which can sell out just like regular clothing). You then send them a picture of yourself and the company goes and renders that piece of digital clothing onto your photo. The result is what you see above, which to me looks fairly realistic (though at the same time fantastical, which I think is part of the point).
As out-there as this may seem, this strikes me as something that could become a very big deal. What is real on Instagram anyways? I can also see this being applied to other industries, including real estate. Maybe that is already happening.
What do you think?
Our server at lunch today told us that the Grouse Grind hike should take us about 45 minutes. She also mentioned that she has seen some people attempt it in flip flops, but that she would strongly advise against that. That was sound footwear advice. But even sans flip-flops, it still took Bianca and I about an hour and a half.
The Grouse Grind is no joke. It is 850 meters of nothing but steps and steep incline. But it is well worth it.
I’ve heard that some people do “the Grind” for meetings and/or business development. In fact, Chip Wilson, founder of Lululemon, has said before that he uses it to vet potential partners. It’s a way for him to test cultural alignment. That makes a lot of sense when you consider what Lululemon is all about.
This exact approach — you know, doing “the Grind” — may not make as much sense for other businesses and industries. But it doesn’t change the fact that culture is critical within organizations. And as far as I can tell, the most effective way to cultivate it and test for alignment is to be face-to-face.
Our server at lunch today told us that the Grouse Grind hike should take us about 45 minutes. She also mentioned that she has seen some people attempt it in flip flops, but that she would strongly advise against that. That was sound footwear advice. But even sans flip-flops, it still took Bianca and I about an hour and a half.
The Grouse Grind is no joke. It is 850 meters of nothing but steps and steep incline. But it is well worth it.
I’ve heard that some people do “the Grind” for meetings and/or business development. In fact, Chip Wilson, founder of Lululemon, has said before that he uses it to vet potential partners. It’s a way for him to test cultural alignment. That makes a lot of sense when you consider what Lululemon is all about.
This exact approach — you know, doing “the Grind” — may not make as much sense for other businesses and industries. But it doesn’t change the fact that culture is critical within organizations. And as far as I can tell, the most effective way to cultivate it and test for alignment is to be face-to-face.