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April 13, 2024

Visual architecture guides by ÅVONTUURA

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“If I’m an advocate for anything, it’s to move. As far as you can, as much as you can. Across the ocean, or simply across the river. The extent to which you can walk in someone else’s shoes or at least eat their food, it’s a plus for everybody. Open your mind, get up off the couch, move.”

--Anthony Bourdain

My general recipe for travel is as follows: I want to see cool architecture, I want to eat good food, and I want to get a local sense for the place. Meaning, I'd ideally like to hang out with locals and learn from them. What's it really like, here?

Because of this, I've never been one to over schedule on trips. There will be things I absolutely want to see and do, but I always want to make sure that there's time for the unknown.

I think you want to walk into places that you don't have on your list, sit at the bar, and have a conversation with the person behind it. You will learn things, and maybe it'll set you on a travel journey that you couldn't have possibly planned back home.

That said, guides are still helpful for things like architecture and food. But I have never found general purpose guides -- like the ones from Frommer's -- to be of any use. They have too much information that isn't curated.

When I was in my early 20s, I used to use the Wallpaper* City Guides. They were small. I would mark them up as I went. And they gave me the list of must-see architecture. More recently, I've been relying on Monocle's Travel Guides. They're great too.

But I am now also a fan of Toronto-based ÅVONTUURA and the architecture guides that they produce. They are simple and beautiful pamphlets that give you a map of each city; a breakdown of contemporary, modern, and historic architecture; a recommended route through the city; and a full list of the important buildings, including their architects.

The founder of Avontuura, Karl van Es, was kind enough to send me their entire set, which as of this month includes new guides for Amsterdam, Berlin, Singapore, and Toronto. Thank you, Karl.

I'm now looking forward to trying one of these out on a future trip. I'm going to use it to decide what architecture I want to visit and, for the rest, I'll just do what I normally like to do -- wing it.

P.S. It took me multiple attempts of tossing these guides onto my kitchen counter in order to arrive at the above photo. I hope you like it.

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March 26, 2024

3% approach

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The late fashion designer, Virgil Abloh, had a design rule for himself called the "3% approach." Above is a slide from a presentation that he gave at Harvard back in 2013 where he listed it as item 3 of his "personal design language." The idea behind this 3% rule is simple: you really only need to change something by 3% in order to create something new.

Case in point:

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Given this, it should come as no surprise that Abloh had cited artist Marcel Duchamp as being a source of inspiration. (We've spoken about this before.) Duchamp is most famous for his "readymade" sculptures where he took existing objects -- like urinals -- and transformed them into art by signing them and curating them appropriately. This was obviously controversial, but it made Duchamp one of the most important artists of the 20th century.

Now, 3% seems like an oddly precise number. I don't know how, for instance, you quantify the amount of change on the above shoe. Is it surface area? In any event, that's beside the point. What's most fascinating for me about this approach is that it suggests that small changes are enough to, not just create novelty, but actually establish authorship. Meaning, the shoe on the right is no longer a Converse shoe. It is now an "OFF-WHITE" shoe. They authored it.

Like the work of Duchamp, this was and is controversial. Lots of companies have sued Off-White for trademark infringement. We know, for example, where the above black stripes came from and we know that Off-White's multi-directional arrow logo is borrowed from Glasgow Airport's logo c.1960. But that's clearly the point of readymade reworks. And it's clearly enough for people to want to pay a lot more for the shoe on the right.

Fascinating.

Do you think that this 3% approach applies (or could apply) to other things outside of fashion, like architecture and buildings? I think so.

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March 24, 2024

Project Profile: Iconik Apartments, Prague

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Today, let's take a look at the Iconik Apartments in Prague.

Completed in 2023 and designed by edit!, this mid-rise project is split into two distinct volumes -- a 9-story one and an 8-story one. This was done to respond to both the surrounding context and the way that the parcels were divided on the site prior to redevelopment. In total, the building is 5,433 m2 and has 48 apartments.

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There are 3 levels of below-grade parking, which are accessed via a single parking elevator (pictured above). Based on the one example parking plan provided (which has 13 spaces), I'm guessing the project has somewhere around ~39 total parking spaces (13 x 3). This is a higher parking ratio (39/48 = 0.81) than I would have expected for what looks to be a central and urban location.

The color of the traffic coating in the garage is nice, though.

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The lobby is simple. It contains one elevator and one staircase running up the building. I like how prominent and accessible they made the latter. It encourages you to take the stairs if you live on one of the lower floors.

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Above is what one of these lower floors might look like. There are two dual-aspect apartments on either end of the plate, meaning they have windows facing both the street and the rear courtyard. There are also a handful of studio apartments facing this same courtyard.

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Finally, above is what the outdoor spaces look like for the penthouses at the top. The clear heights appear a little low, but presumably they were working to an overall building height.

I like studying this scale of project because it is a housing type that we should be building more of in our cities. So it is helpful to see how others are doing it. In the case, there are a number of obvious takeaways: no onerous loading/servicing requirements on the ground floor, a single parking elevator in lieu of a space-consumptive ramp (though less parking would would be even more ideal), and a single means of egress throughout the building.

If you're looking to build at this scale, these are good places to start.

Drawings/Photos: edit! and BoysPlayNice

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Brandon Donnelly

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Brandon Donnelly

Daily insights for city builders. Published since 2013 by Toronto-based real estate developer Brandon Donnelly.

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